

Hemophobic gave me stress only when I am too bloodied, and I go to wash and problem solved. Strength and fitness increases so hard, you will never be able to train to max, so weight traits are even worse than deaf for me.

Originally posted by Vertibird:Nope, I understood correctly. I just shared my oppinion and rate as you asked:) But if you are satisfied with it, good luck! I am actually thinking of starting a game with 1(!) str and 0 fitness:) ) And with your build you would start with 6 fitness and 8 str.(Which is I think more than enough even on apocalypse. I know why you chose most of the mentioned bonuses, i just dont understand why you chose those maluses.ītw fireman with very underweight starts with 6 str and 4 endurance(fitness). Low fitness makes you tired quickly and that is terrible for combat and running away etc. Low strength is terrible for damage, knockback and carry weight. Thin skinned increases the chance to get infected yes but thick clothes and caution can prevent getting strached in the first place.

Prone to illness: outdoorsman + not eating rotten food= no illness ever. Rate: for a newbie player it is a suicidical character in my oppinion. Originally posted by Vertibird:I want to pick it mainly for maintenance but 8 points is much and can be better spent elsewhere I guess. Well unless you go someplace where no zombies spawn and come you should be fine, unless you cut yourself. Thin skinnek and prone to illness seem like a suicidical decision. I took brawler, hunter, amateur mechanica, organized, cats eyes, wakeful, and a few other things. I started with high thirst, slow healer, slow reader, very underweight, thirsty, smoker, peacefull and weak stomach. I have around 4700 xp toward level 4 str. I am around 21 days in game with 400+ kills. I am running currently with an str 3 and endurance 3 char. You will need to train them to get them up to decent level. Also cooking and short blade bonus.ītw i think you misunderstand the negative fitness malus from very underweight and obese.īut they will not go away once you are on normal weight. I want to pick it mainly for maintenance but 8 points is much and can be better spent elsewhere I guess.īurger flipper. Tailoring is king there's a reason why they made it so hard to grind.
PROJECT ZOMBOID TRAITS BUILD SKIN
And it's very easy to level up Carpentry breaking furniture and chopping trees.įor a permadeath play through I always pick Fitness, Thick skin and Sewer. I hole up a little away from busy areas usually near a forest (maybe a dozen zombies in 3 months) so I don't have to build a big base, maybe very late game. Out of 90+ or so available perks, 50+ can be made dynamic.Originally posted by hoofharted:I think Handy is overrated (takes cover from all the rotten tomatoes thrown at me), the maintenance is nice but not essential. Want to change Skill level requirement to make it easier or harder? No problem, do that. Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.ĭynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here.
PROJECT ZOMBOID TRAITS BUILD MOD
The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. Of course, your typical +1/2 in some skills perks are also present.

This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Information: This mod adds a great deal more variety to the traits available to players during character creation.
